Texas Tina Slot Machine. Texas Tina might not be well known, but she is fantastic. It's basically a classic 5 reel video slot, with bonus feature rounds and is very much like Lobstermania, Money Storm or Alien in style. Texas Tina Slots in Vegas. Texas tina is now a fairly old machine, but can still be found in some of the Vegas casinos, if you.
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<BLCMM v='1'> |
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> |
<head> |
<type name='BL2' offline='false'/> |
<profiles> |
<profile name='default' current='true'/> |
</profiles> |
</head> |
<body> |
<category name='Better Slot Machines'> |
<comment>This mod buffs Slot Machines</comment> |
<comment>About changes:</comment> |
<comment>Vanilla Game: Roll cost was almost tripled</comment> |
<comment>Added Vending machine near Slot Machines [Appears only in Flying Sanctuary]</comment> |
<comment> * Legendary drop rates were buffed by a lot.</comment> |
<comment> * Blue drop rates were tripled</comment> |
<comment> * Purple drop rates were increased by 8 times</comment> |
<comment> * Eridium Jackpot chance was buffed a bit [0.45 > 0.55]</comment> |
<comment></comment> |
<comment>Torgue Slot Machine:</comment> |
<comment> * Legendary drop chance was buffed a lot</comment> |
<comment></comment> |
<comment>Tiny Tina Slot Machine - Now can drop all pearls</comment> |
<comment> * Pearl chance: x7 </comment> |
<comment> * Dice chance: +100%</comment> |
<category name='Buff them'> |
<category name='Vanilla Game'> |
<category name='Cost Increase'> |
<hotfix name='RollCost' level='None'> |
<code profiles='default'>set GD_Economy.BaseCost.Att_BaseCost_SlotMachine_PullCost:ConstantAttributeValueResolver_0 ConstantValue 85.000000</code> |
</hotfix> |
</category> |
<category name='Blue'> |
<hotfix name='SlotMachines' level='None'> |
<code profiles='default'>set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[2] 14.500000</code> |
</hotfix> |
</category> |
<category name='Purple'> |
<hotfix name='SlotMachines' level='None'> |
<code profiles='default'>set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[3] 3.500000</code> |
</hotfix> |
</category> |
<category name='Legendary'> |
<hotfix name='SlotMachines' level='None'> |
<code profiles='default'>set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[4] 2.250000</code> |
</hotfix> |
</category> |
<category name='Eridium Jackpot'> |
<hotfix name='SlotMachines' level='None'> |
<code profiles='default'>set gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34 Conditions[7] 0.550000</code> |
</hotfix> |
</category> |
<category name='Replacers'> |
<hotfix name='Replacers' level='None'> |
<code profiles='default'>set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_Weapons'</code> |
<code profiles='default'>set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66 DrawScale 0.6</code> |
<code profiles='default'>set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66 Rotation (Pitch=0,Yaw=66500,Roll=0)</code> |
<code profiles='default'>set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66 Location (X=4383.125488,Y=6344.760254,Z=3697.000000)</code> |
</hotfix> |
</category> |
</category> |
<category name='Torgue DLC'> |
<hotfix name='TorgueSlot' level='None'> |
<code profiles='default'>set GD_Iris_SlotMachine.Iris_SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_1199 Conditions[4] 2.025000</code> |
</hotfix> |
</category> |
<category name='Tiny Tina DLC'> |
<hotfix name='TinaDLC' level='None'> |
<code profiles='default'>set GD_Aster_EridiumSlotMachine.EridiumSlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_780 Conditions[4] 0.360000</code> |
<code profiles='default'>set GD_Aster_EridiumSlotMachine.EridiumSlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_780 Conditions[10] 18.000000</code> |
</hotfix> |
<hotfix name='TinaSlotPool' level='None'> |
<code profiles='default'>set GD_Aster_EridiumSlotMachine.EridiumSlotMachine:BehaviorProviderDefinition_0.Behavior_SpawnItems_1400 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_Pearl',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> |
<code profiles='default'>set GD_Aster_EridiumSlotMachine.EridiumSlotMachine:BehaviorProviderDefinition_0.Behavior_SpawnItems_1402 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Launchers_07_Pearl',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> |
<code profiles='default'>set GD_Aster_EridiumSlotMachine.EridiumSlotMachine:BehaviorProviderDefinition_0.Behavior_SpawnItems_1403 ItemPoolList ((ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_07_Pearl',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> |
</hotfix> |
</category> |
</category> |
</category> |
</body> |
</BLCMM> |
#Commands: |
#Hotfixes: |
set Transient.SparkServiceConfiguration_6 Keys ('SparkLevelPatchEntry-GBX_fixes1','SparkLevelPatchEntry-GBX_fixes2','SparkLevelPatchEntry-GBX_fixes3','SparkLevelPatchEntry-GBX_fixes4','SparkLevelPatchEntry-GBX_fixes5','SparkLevelPatchEntry-GBX_Fixes6','SparkLevelPatchEntry-GBX_Fixes7','SparkLevelPatchEntry-GBX_Fixes8','SparkLevelPatchEntry-GBX_Fixes9','SparkLevelPatchEntry-GBX_fixes10','SparkLevelPatchEntry-GBX_fixes11','SparkLevelPatchEntry-GBX_fixes12','SparkLevelPatchEntry-GBX_fixes13','SparkLevelPatchEntry-GBX_fixes14','SparkOnDemandPatchEntry-GBX_fixes15','SparkOnDemandPatchEntry-GBX_fixes16','SparkOnDemandPatchEntry-GBX_fixes17','SparkOnDemandPatchEntry-GBX_fixes18','SparkOnDemandPatchEntry-GBX_fixes19','SparkPatchEntry-GBX_fixes20','SparkPatchEntry-GBX_fixes21','SparkPatchEntry-GBX_fixes22','SparkPatchEntry-GBX_fixes23','SparkLevelPatchEntry-RollCost1','SparkLevelPatchEntry-SlotMachines1','SparkLevelPatchEntry-SlotMachines2','SparkLevelPatchEntry-SlotMachines3','SparkLevelPatchEntry-SlotMachines4','SparkLevelPatchEntry-Replacers1','SparkLevelPatchEntry-Replacers2','SparkLevelPatchEntry-Replacers3','SparkLevelPatchEntry-Replacers4','SparkLevelPatchEntry-TorgueSlot1','SparkLevelPatchEntry-TinaDLC1','SparkLevelPatchEntry-TinaDLC2','SparkLevelPatchEntry-TinaSlotPool1','SparkLevelPatchEntry-TinaSlotPool2','SparkLevelPatchEntry-TinaSlotPool3') |
set Transient.SparkServiceConfiguration_6 Values (',GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8',',GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5',',GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3',',GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2',',GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1','SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1','SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1','SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1','SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1',',GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100',',GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100',',GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100',',GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100',',GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100','GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale','GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))','GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage','GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5','GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8','GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common','GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage','GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25','GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20',',GD_Economy.BaseCost.Att_BaseCost_SlotMachine_PullCost:ConstantAttributeValueResolver_0,ConstantValue,85.000000',',gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[2],14.500000',',gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[3],3.500000',',gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[4],2.250000',',gd_slotmachine.SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_34,Conditions[7],0.550000',',SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66,PopulationDef,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_Weapons',',SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66,DrawScale,0.6',',SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66,Rotation,(Pitch=0,Yaw=66500,Roll=0)',',SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66,Location,(X=4383.125488,Y=6344.760254,Z=3697.000000)',',GD_Iris_SlotMachine.Iris_SlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_1199,Conditions[4],2.025000',',GD_Aster_EridiumSlotMachine.EridiumSlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_780,Conditions[4],0.360000',',GD_Aster_EridiumSlotMachine.EridiumSlotMachine:BehaviorProviderDefinition_0.Behavior_RandomBranch_780,Conditions[10],18.000000',',GD_Aster_EridiumSlotMachine.EridiumSlotMachine:BehaviorProviderDefinition_0.Behavior_SpawnItems_1400,ItemPoolList,((ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Pistols_07_Pearl',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))',',GD_Aster_EridiumSlotMachine.EridiumSlotMachine:BehaviorProviderDefinition_0.Behavior_SpawnItems_1402,ItemPoolList,((ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_Launchers_07_Pearl',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))',',GD_Aster_EridiumSlotMachine.EridiumSlotMachine:BehaviorProviderDefinition_0.Behavior_SpawnItems_1403,ItemPoolList,((ItemPool=ItemPoolDefinition'GD_Gladiolus_Itempools.WeaponPools.Pool_Weapons_All_07_Pearl',PoolProbability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))') |
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The free Dice and Roll slot machine game is created by Euro Games Technology. It is a mix of the modern and retro gameplay with 5 reels and 10 fixed lines, in the form of online video machine themed with juicy fruit in 3D design. It is meant for everyone, especially for mobile users with Android, iOS, and Windows Phones. This slot is similar to Amazing Amazonia.
Dice & Roll Slot Interface
Free Dice Slots
When you start the game, you are welcomed with a friendly and familiar environment, and a classic showcase consisted of betting buttons at the very bottom, the number of lines on the sides, and live statistics on the top. The statistics offer the sight in data about the highest award and latest winnings. On the bottom-left, there is a Help section, sound switch, and the Win place.
No Gimmick Gameplay
There are 10 cards, including 1 Expanding Wild and 1 Scatter, which is in shape of a star. Things are simple while you are playing the Dice and Roll slot game:
- You choose your bet from buttons on the bottom, by clicking it, there is a possibility of 5 amounts of credits to be used: 10, 20, 50, 100, 200;
- At the beginning, the lowest bet button is selected by default;
- After placing the bet, slots start spinning;
- If you hit some winning combination, your wins are shown with some animation in the WIN field.
Besides using the mouse, for more traditional-oriented bettors, the keyboard can be used for enjoying the machine. You can try your luck with the keys: „C,“ „V,“ „B,“ „N,“ and the „M.” From left to right, values are assigned with displayed amounts on the screen, from the lowest with “C” to the highest with “M”. A positive thing is the big pile of credits stake gets at the beginning of demo mode, 10,000 of them.
Bonus Feature & Gambling Option For Dice and Roll Slot
This slot boosts the Gambling mode that offers the user a new way of enjoying the game and getting that adrenaline rush that we all love. After some amount is won, the player is presented with flashing “Gamble” button; which offers you to earn double or nothing.
After choosing it, you get some cards with black and red colors changing fast; you need to choose one of the cards. If you choose the right one, you get a double amount of credits. Otherwise, you lose it. This is a prolonged gambling mode in which every step gets doubled, but you have a limited number of tries.
Who Can Play Dice and Roll Slot Game For Free?
Whether you are a mobile, PC, or tablet player, accessing the machine is as easy as browsing the title. You can also visit the Slotozilla gambling site and choose between free and real cash modes. Anyone can play „for fun“, but if you wish to sign up and deposit, we recommend you to check the Terms & Conditions to find out if the gamers from your country are accepted.
Credits Like a Reward for Players
Hitting the combo of 5 scattering star symbols will multiply your stake 200 times, for the maximum potential of 40,000, which is the jackpot and the biggest prize. Five dices in a row will roll you up with 15,000 credits, the same number of 7’s will give you 7,000 in this Dice and Roll slot machine, and a full row of bells will bring the smallest prey of 4,000 points.
The Award for five watermelons or grapes is 2,000, and the premium reward given for other fruit can be 1,000 credits.